From the moment I launched "Echoes of Madness," I was immediately drawn into its unsettling atmosphere. This horror first-person game masterfully brings to life the eerie and oppressive environment of early 1900s asylums. Playing as a psychiatric patient, the game cleverly blends historical elements with spine-chilling gameplay that keeps you on edge.
The sound design is impeccable, with each creak and whisper amplifying the intense feeling of isolation and dread. The use of darkness and the necessity of a flashlight to navigate the asylum adds a significant layer of tension and strategy to the gameplay. It's not just about surviving but also uncovering the haunting stories embedded within the crumbling walls.
Graphically, the game impresses with detailed environments that feel both authentic and terrifying. The developers have done an excellent job of using visuals to enhance the horror, making each level a meticulous maze of fear and mystery.
"Echoes of Madness" is more than just a game; it's an experience that tests your courage and ability to face the unknown. The alpha 1.0 version already feels polished, and I am eager to see how the game evolves. The potential here is immense, and I highly recommend it to anyone who loves horror games or is fascinated by the dark history of psychiatric care.
If you're playing the alpha, don't forget to leave your feedback to help shape this game into something even more terrifying and enthralling. A truly immersive and terrifying experience awaits!
Echoes of Madness is a terrifying experience that pushes you to the limit! With a tense atmosphere and dark setting, the game transports you to a mental hospital where sanity is a rare commodity. Every step, every sound and every choice takes you deeper into a world of fear and uncertainty. The exciting gameplay and engaging story keep you hooked until the end. If you like suspense and want a challenge, Echoes of Madness is the perfect game for you!
I an very proud about the game we are making. We are getting a lot of good feedbacks now and it is only a prototype so far, I am sure the final version will be amazing.
Great Prototype. When I first clicked play, the heartbeats already had me worried about the monster. The pace of the player is good too, not too fast or quick. I would suggest adding sensitivity settings in your future build. (I got scared when I couldn't look back quickly hehe).
I would recommend settle heartbeat while moving from room to room, and rapid and loud one when in contact with the monster. I can't wait for future builds!
The tutorial captions should stay longer, maybe until the task is done
Could have an improvement on sound design (Although it's a protoype)
Right after the red monster bit (the room with two stairs going up) there is an invisible ceiling (Maybe caused by the room switching system?)
Getting killed by the red monster gets you locked
- Some review -
Cool game over screens, got some genuine jumpscares. The game makes a mental confusion vibe but this doesn't impact gameplay in negative way, in fact it adds more flavor to it.
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Super scary! Great potential with this project. Looking forward to seeing where it goes!
From the moment I launched "Echoes of Madness," I was immediately drawn into its unsettling atmosphere. This horror first-person game masterfully brings to life the eerie and oppressive environment of early 1900s asylums. Playing as a psychiatric patient, the game cleverly blends historical elements with spine-chilling gameplay that keeps you on edge.
The sound design is impeccable, with each creak and whisper amplifying the intense feeling of isolation and dread. The use of darkness and the necessity of a flashlight to navigate the asylum adds a significant layer of tension and strategy to the gameplay. It's not just about surviving but also uncovering the haunting stories embedded within the crumbling walls.
Graphically, the game impresses with detailed environments that feel both authentic and terrifying. The developers have done an excellent job of using visuals to enhance the horror, making each level a meticulous maze of fear and mystery.
"Echoes of Madness" is more than just a game; it's an experience that tests your courage and ability to face the unknown. The alpha 1.0 version already feels polished, and I am eager to see how the game evolves. The potential here is immense, and I highly recommend it to anyone who loves horror games or is fascinated by the dark history of psychiatric care.
If you're playing the alpha, don't forget to leave your feedback to help shape this game into something even more terrifying and enthralling. A truly immersive and terrifying experience awaits!
Echoes of Madness is a terrifying experience that pushes you to the limit! With a tense atmosphere and dark setting, the game transports you to a mental hospital where sanity is a rare commodity. Every step, every sound and every choice takes you deeper into a world of fear and uncertainty. The exciting gameplay and engaging story keep you hooked until the end. If you like suspense and want a challenge, Echoes of Madness is the perfect game for you!
I've shit myself, now tonight I'll have to sleep with my mom and a glass of milk.
This prototype is looking amazing and the atmosphere is really scary. I am anxious to see how will be the final release!
Very interesting game, the heartbeats got me worried the first second i got into the game, it could be more explored.
It could have a commands list in the game, and would also be great a sensitivy settings.
Horror games are not genre that i play too much, but the characters felt a little slow.
I an very proud about the game we are making. We are getting a lot of good feedbacks now and it is only a prototype so far, I am sure the final version will be amazing.
Great Prototype. When I first clicked play, the heartbeats already had me worried about the monster. The pace of the player is good too, not too fast or quick. I would suggest adding sensitivity settings in your future build. (I got scared when I couldn't look back quickly hehe).
I would recommend settle heartbeat while moving from room to room, and rapid and loud one when in contact with the monster. I can't wait for future builds!
- Some QA -
The tutorial captions should stay longer, maybe until the task is done
Could have an improvement on sound design (Although it's a protoype)
Right after the red monster bit (the room with two stairs going up) there is an invisible ceiling (Maybe caused by the room switching system?)
Getting killed by the red monster gets you locked
- Some review -
Cool game over screens, got some genuine jumpscares. The game makes a mental confusion vibe but this doesn't impact gameplay in negative way, in fact it adds more flavor to it.